EP 12.2 · EP12.2: The Memorial Dungeon
Thai Reported live Research onlyDates and Episode evidence
Main date: 2008-11-18 — same-day live report
Qualification: contemporary same day deployment report
Episode / era: 12.2 — Contemporary Thai label
Status: research record; both guides are drafts for a future local release.
Player guide · Developer guide · Evidence
Full patch record and local plan
Timeline · Developer index · Player index · Previous chapter · Next chapter
Status: research chapter; both guides are drafts for a future local release.
| Field | Evidence / plan |
|---|---|
| Historical track | Thai |
| Episode / era | 12.2 |
| Main date evidence | 2008-11-18 — same-day live report |
| Date qualification | contemporary same day deployment report |
| Local target date | Unscheduled |
| Local release group | th-memorial |
Episode evidence: contemporary thai label. Number identified in contemporary Thai evidence; date and completeness remain separately qualified. thai_memorial_deployment_20081118
Historical schedules, archive capture dates and local rollout dates are distinct. Chapter order is a reference order where exact Thai dates remain unknown.
Historical patch notes
- Same-day Thai report says EP12.2 was updated November 18, adding party-private Endless Tower and Sealed Shrine. Evidence: contemporary reported deployment. thai_memorial_deployment_20081118
- Reported rules: Tower 4-hour limit / 7-day re-entry delay; Shrine 2-hour limit / 12-hour re-entry delay after success. Access and skill restrictions require corroboration before implementation. Evidence: contemporary rules candidate. thai_memorial_deployment_20081118
Player guide
Thai EP12.2 adds party-private Endless Tower and Sealed Shrine instances.
What to explore in this stage
- Form a party and read the instance-specific access, time-limit and re-entry rules.
- Plan a run around the qualified restrictions rather than assuming ordinary dungeon behavior.
Before the local update
- The contemporary report supplies timer candidates; the local release must confirm actual cooldown and disconnect behavior.
These activities describe the intended stage. Exact local requirements and availability must be confirmed in the released build before this draft becomes a player announcement.
Developer guide
Implementation work
- Recover floor/monster tables, entry scripts, instance isolation and reward rules.
- Qualify reported Tower and Shrine timers, restricted skills and siege-time exclusions.
- Specify disconnect, empty-party and server-restart behavior.
Character and world migration
- Persist instance ownership and cooldowns consistently; do not reset lockouts silently during deployment.
Acceptance checks
- Two parties cannot share an instance accidentally.
- Completion, timeout, disconnect and restart produce the declared cooldown state.
- Restricted skills, rewards and boss progression follow the selected rules.
Affected areas: instances, monsters, quests, migration.
Use the mechanics history for candidate rules and developer reference for pinned comparison files. The release checklist defines the future evidence, migration and runtime gates.
Unresolved before qualification
- Full instance floor and monster tables.
- Access and cooldown corroboration.
- Per server completion.
Sources and official records
Original operator documents, republications, reporting and foreign comparisons are labelled separately. A source listed here is not proof that every rule in it applies to this stage.
Source details and limitations
- Thai Episode 12.2 same-day deployment report — contemporary reporting; news or feature report.
thai_memorial_deployment_20081118Document date: 2008-11-18. Access: archived or live html recovered and inspected. Reported access/cooldown restrictions are candidates, not runtime verification. Endless Tower floor-count wording is ambiguous; do not derive full floor tables from this report.
Record: th-memorial in timeline.json. Guides: handbook-guides.json. Local plan: release-plan.json.