EP 1.5? · Clock Tower and Glast Heim
Thai Mirror schedule Research onlyDates and Episode evidence
Main date: 2003-03-31 — reported / scheduled
Qualification: announced production date in mirror
Episode / era: 1.5 (provisional) — Mirror label
Status: research record; both guides are drafts for a future local release.
Player guide · Developer guide · Evidence
Full patch record and local plan
Timeline · Developer index · Player index · Previous chapter · Next chapter
Status: research chapter; both guides are drafts for a future local release.
| Field | Evidence / plan |
|---|---|
| Historical track | Thai |
| Episode / era | 1.5 (provisional) |
| Main date evidence | 2003-03-31 — reported / scheduled |
| Date qualification | announced production date in mirror |
| Local target date | Unscheduled |
| Local release group | th-ep1-5 |
Episode evidence: mirror label. Mirror explicitly calls Thai Clock Tower/Glast Heim 1.5. thai_mirror
Historical schedules, archive capture dates and local rollout dates are distinct. Chapter order is a reference order where exact Thai dates remain unknown.
Historical patch notes
- Clock Tower/Glast Heim and PvP announced. Full monster/drop delta not recovered. Evidence: mirror candidate. thai_mirror
Player guide
Clock Tower and Glast Heim expand the reported Thai hunting world. Their exact monster and PvP settings are still under review.
What to explore in this stage
- Explore the newly opened dungeon routes using the release’s map and monster list.
- Check the stage-specific PvP rules before entering a competitive area.
Before the local update
- The mirror’s nearby level-reduction account conflicts with its no-reset wording; no local character reduction is implied.
These activities describe the intended stage. Exact local requirements and availability must be confirmed in the released build before this draft becomes a player announcement.
Developer guide
Implementation work
- Recover dungeon maps, warps, spawn counts, skills and drop records.
- Identify the actual PvP maps and rules.
- Resolve the ambiguous level/economy-reset passage before designing any migration.
Character and world migration
- Preserve characters by default in the proposed local plan; treat any historical reduction as a separate unresolved decision.
Acceptance checks
- Both dungeon entry routes work with matching collision data.
- New monsters use period-appropriate stats, skills and respawn delays.
- No undocumented level, zeny or card deletion occurs during the proposed migration.
Affected areas: world, monsters, combat, migration.
Use the mechanics history for candidate rules and developer reference for pinned comparison files. The release checklist defines the future evidence, migration and runtime gates.
Unresolved before qualification
- New maps.
- New spawns.
- Pvp.
- Ambiguous level reduction claim.
Sources and official records
Original operator documents, republications, reporting and foreign comparisons are labelled separately. A source listed here is not proof that every rule in it applies to this stage.
Source details and limitations
- Later mirror of early Thai operator announcements — operator material republication; attributed operator material republication.
thai_mirrorAccess: later mirror html inspected; original provenance incomplete. Later mirror; provenance chain incomplete. Scheduled dates may not be deployment dates. Regional monster headings appear mixed; nearby no-reset and level-reduction claims need separation. Copied mirrors are not independent corroboration.
Record: th-ep1-5 in timeline.json. Guides: handbook-guides.json. Local plan: release-plan.json.