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EP 1.5? · Clock Tower and Glast Heim ​

Thai Mirror schedule Research only

Dates and Episode evidence

Main date: 2003-03-31 — reported / scheduled
Qualification: announced production date in mirror
Episode / era: 1.5 (provisional) — Mirror label

Status: research record; both guides are drafts for a future local release.

Player guide · Developer guide · Evidence

Full patch record and local plan

Timeline · Developer index · Player index · Previous chapter · Next chapter

Status: research chapter; both guides are drafts for a future local release.

FieldEvidence / plan
Historical trackThai
Episode / era1.5 (provisional)
Main date evidence2003-03-31 — reported / scheduled
Date qualificationannounced production date in mirror
Local target dateUnscheduled
Local release groupth-ep1-5

Episode evidence: mirror label. Mirror explicitly calls Thai Clock Tower/Glast Heim 1.5. thai_mirror

Historical schedules, archive capture dates and local rollout dates are distinct. Chapter order is a reference order where exact Thai dates remain unknown.

Historical patch notes ​

  • Clock Tower/Glast Heim and PvP announced. Full monster/drop delta not recovered. Evidence: mirror candidate. thai_mirror

Player guide ​

Clock Tower and Glast Heim expand the reported Thai hunting world. Their exact monster and PvP settings are still under review.

What to explore in this stage ​

  • Explore the newly opened dungeon routes using the release’s map and monster list.
  • Check the stage-specific PvP rules before entering a competitive area.

Before the local update ​

  • The mirror’s nearby level-reduction account conflicts with its no-reset wording; no local character reduction is implied.

These activities describe the intended stage. Exact local requirements and availability must be confirmed in the released build before this draft becomes a player announcement.

Developer guide ​

Implementation work ​

  • Recover dungeon maps, warps, spawn counts, skills and drop records.
  • Identify the actual PvP maps and rules.
  • Resolve the ambiguous level/economy-reset passage before designing any migration.

Character and world migration ​

  • Preserve characters by default in the proposed local plan; treat any historical reduction as a separate unresolved decision.

Acceptance checks ​

  • Both dungeon entry routes work with matching collision data.
  • New monsters use period-appropriate stats, skills and respawn delays.
  • No undocumented level, zeny or card deletion occurs during the proposed migration.

Affected areas: world, monsters, combat, migration.

Use the mechanics history for candidate rules and developer reference for pinned comparison files. The release checklist defines the future evidence, migration and runtime gates.

Unresolved before qualification ​

  • New maps.
  • New spawns.
  • Pvp.
  • Ambiguous level reduction claim.

Sources and official records ​

Original operator documents, republications, reporting and foreign comparisons are labelled separately. A source listed here is not proof that every rule in it applies to this stage.

Source details and limitations
  • Later mirror of early Thai operator announcements — operator material republication; attributed operator material republication. thai_mirror Access: later mirror html inspected; original provenance incomplete. Later mirror; provenance chain incomplete. Scheduled dates may not be deployment dates. Regional monster headings appear mixed; nearby no-reset and level-reduction claims need separation. Copied mirrors are not independent corroboration.

Record: th-ep1-5 in timeline.json. Guides: handbook-guides.json. Local plan: release-plan.json.


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